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Kamal Browne


7657 118 Street
Delta
604-833-7117
http://kamalkbrowne.wixsite.com/3d-artist
Kamal-N7@hotmail.ca


Objective:  To obtain position as a 3D Modeler


Overview:  
Translating 2D designs into 3D space utilizing software such as Maya and Zbrush to create models accurate to the artist's intention.


Experience:  

October 2016 - August 2018

  • Animal Logic - LEGO MOVIE 2

  • Two and half years’ experience working with Maya, Zbrush and other 3d modeling and texturing               software.

 September 2018 - present

  • Working on private projects;

         All posted on my website

Proficient in:

  • Maya

  • Photoshop

  • Mudbox

  • Zbrush

  • Nuke (Basic Knowledge)


Skills:

  • Solid understanding of hard surface modeling, organic modeling and UVing techniques.

  • Ability to create clean wire frame and topology

  • Technical and visual skills of art and design for animation

  • Ability to create realistic textures for models

  • Conceptual artwork

  • Storyboarding

  • Excellent communication skills. Able to take direction well in order to bring the production to fruition.

  • Very flexible; willing and able take criticism for an exceptional product

  • Excellent eye for detail

  • Exceptional problem solver; ability to maintain high quality and meet deadlines; problems give me an            opportunity to expand my knowledge

  • Great people skills; ability to create a fun and learning working environment

  • Excellent time management skills, ability to prioritize, very well organized 

  • Always searching for efficient ways to complete a task  

  • Fast learner; exceptional ability to take direction

  • Dedicated; will do what is takes to finish an assignment as per the supervisor’s direction

  • Strong team player; excellent ability to collaborate with team and exceptional on my own

  • Have a great sense of humor

  • Have experience in working in a feature film pipeline

  • Creative with the design as well as ideas

  • Can think outside the box

  • Respectful of the team  

  • Ability to create and sculpt character prototypes

  • Strong artist; have an exceptional of understanding of shape and scale.

  • Ability to demonstrate expressive and cartoon aesthetic

  • Ability to inspire and get the best out of my team

  • Always going above and beyond to get the job done


Education:

  • Art Institute of Vancouver: 

         - Graduated spring 2016 – 3D Modeler


References:

  • Robert Smith - 778-996-4419

  • Phil Bonner - 416-822-9490

  • Imran Awan - 416-356-5177

  • Yasmin Ali - 778-984-9129

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